|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lloyd Roses
Artificial Memories
971
|
Posted - 2015.04.25 12:24:59 -
[1] - Quote
I'd just love a bandaid implant that sets your clone's respawn location to a POS facility. Don't care if I can't plug in anyhitng besides that imp, it would just safe so much hazzle. |

Lloyd Roses
Artificial Memories
972
|
Posted - 2015.04.25 19:04:13 -
[2] - Quote
Phoenix Jones wrote:I ran on the c5 highway recently (About 3 days ago). It was fun but it was also pretty much dead with just POS's up. Shattered has no issue regarding pos's, but in order for that to foster fights, there has to be something valuable to get in shattered, and they all need to be interconnected and capable of supporting 5 man fleets to 40 man fleets, caps included. To do that, there has to be unique items in shattered space to obtain (to make people bring such huge armies in). Yes that means rare mods that come from officers that spawn at the end of cap escallations in Shattered Space (so yea, you want it, your bringing in a bunch of caps to do it). Means rare items or possible new equipment to be built from the items that can only be obtained in shattered space. Such as New Subsystems that can be found and created only by items dropped in shattered space, or even a new T3 rig or something like that. I'm a little surprised they didn't just throw all the D3 destroyer stuff into the shattered wormholes (slower distribution). I suppose they could do so now but that'd be a different direction. Incentive the need for going into shattered space, and interconnect shatters together to get people commiting fleets to either run sites in there, or get into fights in there, or roam through it. Just some thoughts I had. Shattered space could be a viable route to drive wspace conflicts.
It would be sweet as dunno what if there were T3 modules. Better than T1, weaker than T2, but you could build them off components you build anyways for T3s. |

Lloyd Roses
Artificial Memories
972
|
Posted - 2015.04.26 11:21:45 -
[3] - Quote
Really, add jamming frigs to escalation waves and no one is going to solofarm in isolation that quickly anymore. *Loki jammed, can't leave triage to launch drones to pop frigates, help Ima stuck* |

Lloyd Roses
Artificial Memories
973
|
Posted - 2015.04.26 22:21:00 -
[4] - Quote
A complicated thing:
You'd need to launch a deployable to trigger escalations in addition, the deployable creates and opens a hole to a little nebulae/pocket, void of anything but a bit of junk and the exit to the escalation wave. If someone rolls his hole, two sigs (can) spawn: one static and one kickass huge sig into such a pocket. Additionally, a few more entrances appear scattered throughout w-space.
*Works throughout all of the classes to varying effect. |

Lloyd Roses
Artificial Memories
975
|
Posted - 2015.04.29 16:10:32 -
[5] - Quote
Hidden Fremen wrote:That said, there's not a mechanic that can be changed to increase consensual PvP. That's why when Sugar asked me how I would change it, I was stumped (also inebriated). Corbexx did what he could to bring people out of their force fields, but beyond that is a cultural mindset. Most people hate overly aggressive behavior. Others hate risk aversion. There's conflict there, just not the right type. So, I think it's really up to us, as corp leaders, to make some sacrifices to foster internal changes, if we want more people willing to pew.
Commonly it's *They have the same fleet as us, +2 falcons and then a bubbler. Not only do you know you're going to lose, but you also know you're going to have to make 1248061 jumps in order to get into the fight again, if the victorious so chose as to let you back in.
While at 0m and with strong logistics, T3s resists+sigradius+gank turn them insane. They got tackle and neuts and effects turn more impactful the stronger the numbers are shifted. When engaging a numerically weaker force, it's sort of a mobile version of parking a dozen vindis and an archon on your hole. So if a gang shows up in T3s and has to announce themselves in local, it's usually not going to happen that way. Yet so many people try it and wonder. |

Lloyd Roses
Artificial Memories
980
|
Posted - 2015.05.01 00:41:02 -
[6] - Quote
LtauSTinpoWErs wrote: TL:DR Clone grades are gone Introduce clone swapping structure Have sleepers/drifters kill deadsticks Take a look at empty WH systems Adjusted shattered wormholes connections to be very hard to collapse Dual static idea/revert ship mass spawn PVE creates PVP content Proposed bad ideas Summary TL:DR
Awesome to the first 3, neutral to the rest. |
|
|
|